As the Soviet main forces gets closer and closer, Sawyer elects to make a final stand in Cascade Falls, Washington.
Colonel Sawyer and Colonel Wilkins engage in a series of delaying battles while en route to the Fort. The US Army decides to take the defense of Fort Teller as top priority. While the project was a bluff, the threat of its existence has thus far kept the Soviet Union from launching a nuclear strike. During this brief respite, Sawyer's battalion is reinforced by Oregon National Guardsmen under the command of Colonel Wilkins.Īfter a month of consolidation, the Soviet Army renews their expansion, heading east into the Cascade Mountains towards Fort Teller in order to disable the United States' Strategic Defense Initiative. The USS Missouri arrives and provides artillery support with Parker as the forward observer, ultimately force the Soviets to halt their invasion and tighten their defensive lines. Here, the elements of the 5th Battalion under Colonel Sawyer defend the town of Pine Valley and make their stand. Army and National Guard soldiers coordinated by Parker, Captain Bannon, Sawyer, and a newly-appointed company commander Captain Webb engage the invading Soviet forces in an effort to buy time for the local civilians to evacuate before retreating south toward Pine Valley, Washington. At the time of his introduction, Parker was on leave in Seattle when a Soviet amphibious assault force disguised as a fleet of cargo ships launches a surprise invasion of the city. The player assumes the role of First Lieutenant Parker, an United States Army officer under the command of Colonel Sawyer. Their plan was to blackmail Western Europe to get the needed aid, but failing to achieve this diplomatically, the Soviet Union invades Western Europe.
The game is set in an alternate reality of the year 1989 in which the Soviet Politburo elects to take military action to preserve the crumbling Soviet Union, rather than see it fall apart. Tactical Aids allow the player to perform special actions such as calling in airstrikes, deploying paratroopers and carpet bombing.
World in Conflict uses a tactical aid system similar to that of Command & Conquer: Generals.
For example, standard infantry has the offensive grenade launcher attack and are capable of a defensive sprinting maneuver. Most units have special offensive and defensive abilities that recharge after use. In addition, each role has its own exclusive units, that aren't available for purchase from other roles. Each role's basic units can be purchased by everyone but are more expensive for players with a different role. Finally, the support role contains anti-air, artillery, and repair units. Players choosing the air role have access to anti-armor, air superiority, scout and transport helicopters.
The infantry role gives access to various infantry squads such as anti-tank teams, snipers, and light transport vehicles whereas armor allows players to use various classes of tanks, the dominant direct fire land combat unit of the game. The player may choose one of four roles in battle: infantry, air, support or armor. The USA and NATO are pitted against the Soviet Union throughout the story as well as in online. Normally the Soviets are unplayable in the single player campaign.But with the Soviet Assault expansion pack you can play the Soviet parts.These parts are distributed in the campaign and cannot be played seperately. World in Conflict contains three main factions: USA, Soviet Union & NATO, all playable in multiplayer games.